![]() But after a couple of hours, he just runs out of things to find and things to do. He finds clues for you, fetches key items, guides you to the next objective, and warns you of potential danger, all completely organically and without breaking immersion. Without having healing items or ammunition or any other consumable supplies, the ability to send the dog out to find things feels like a sorely under-utilized mechanic.īullet is very well-introduced, and is integral to the early levels of the game. I probably would have been a bit more impressed if not for the fact that Bullet seemed to lose relevance as anything other than a monster compass, for a large chunk of the middle of the game. Who's a good doggy?īlair Witch's most innovative feature is probably the dog companion (named Bullet), but even that feels pulled straight from Fallout 4. territory - but, you know, without all the nuance or careful pacing that made P.T. Eventually, the whole game descends (rather predictably) into P.T. Navigating the forest and occasionally picking up other people's trash also reminded me of Firewatch. Wandering through the woods and defeating monsters by pointing a flashlight at them gives me flashbacks to Alan Wake. Using a camcorder as a tool for navigation, exposition-delivery, and puzzle-solving feels pulled straight from Outlast or Resident Evil VII. Nothing that Blair Witch does feels particularly new or creative, even though most of the game's ideas are competently executed. This is the case with Lionsgate and Bloober Team's new Blair Witch game, exclusive to Microsoft platforms. Plenty of games (such as Outlast ) have used tropes inspired by The Blair Witch Project. So when a game comes out that actually bears the "Blair Witch" name, it's kind of hard for it to stand out in the larger horror landscape. ![]() Games such as Outlast, Alan Wake, and even Resident Evil VII all have a little bit of Blair Witch in their DNA. It single-handedly popularized the "found-footage" genre against the backdrop of a creepy, supernatural forest. The Blair Witch Project has similarly left a mark on the horror landscape. ![]() So much of the iconography of Alien and Aliens have been borrowed by these games, that when someone comes along with a game based on the Alien intellectual property, it's hard for that game to not feel like it's derivative of one (or all) of the myriad Alien impersonators. Sci-fi games from Starcraft, to Metroid, to System Shock, to Dead Space have all taken heavy inspiration from Alien and Aliens. Both were innovative horror films that set numerous standards and conventions within their sub-genres, and which have been copied and ripped-off numerous times. ( < indicates platform I played for review)īlair Witch, as an intellectual property, is in a frustrating place similar to the Alien franchise. XBox One < (via retail disc or XBox Live digital download). Never gave me a reason to reprimand the dogĪn atmospheric trek with an over-complicated story.Though her ultimate fate is unknown, an apparition of Heather did briefly manifest to James, with her white cardigan reduced to rags and a hat on her head. Twenty years after Heather's disappearance, her brother James begins his search into finding his missing sister, only to suffer the same fate as Heather. Heather appears before James in an illusion. It was recovered along with the film footage.īlair Witch Volumes (Video Game series) Heather kept a journal during the filming of the The Blair Witch Project. In October 1995, a University of Maryland anthropology class uncovered the filmmaker's footage buried in the stairwell under the foundation of a colonial-era house. After ten days and thousands of man-hours of searching, the only piece of evidence found was Josh's car. The three students disappeared in the Black Hills Forest and were never found. She intended to tell the story of the Blair Witch. In April of 1994, Heather submitted a proposal to Michael DeCoto to create a documentary on the Burkittsville-area legend of the Blair Witch. The Blair Witch Project Main article: The Blair Witch Project During a school production of Romeo and Juliet, she became best friends with Rachel Meyer. Heather lived in Montgomery County, Maryland, and attended Wheaton High School. Heather was the daughter of Jim and Angie Donahue, the granddaughter of Randy and Sadie Donahue, the sister of James Donahue and the cousin of Cade Merrill. 1.5 Blair Witch Volumes (Video Game series).
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